God of War Ragnarok addresses one of the most criticisms of the first game

Dios de la war 2018 is widely considered one of the best games of its generation, evident both by its 94 in Metacritic and its commercial success. However, it is not a perfect game either. For example, your central world is pretty badly conceived. Meanwhile, it also lacked enemy variation, something that was criticized when it was launched. For now, it remains to be seen if improvements have been made in the first, but according to the creative director of the game, Eric Williams, the team specifically improved the variety of enemies with the aforementioned criticism of dios of the 2018th war.

To this end, Williams points out that the team believes that players will be impressed with the general cast of NPC, characters and enemies, which suggests not only a lot of variation, but also surprise.

Next, you can see where Eric Williams, next to dios de la Guerra The creative director of 2018, Cory Barlog, talks about this improvement in the variation of the enemy and more, courtesy of an interview with Youtuber Kaptain Kuba:

Of course, improving the variation of the enemy may seem like a small improvement, but there really is no margin for a major improvement. From the revelation of dios of the Ragnarok war, some have criticized the game for looking too much to his predecessor, but, to a certain extent, this was inevitable. The game should not only be executed and functioning well on PS4, but, unless you are going to take the first game and turn around, there are not many opportunities to really distinguish the sequel to your predecessor.

Inos of the Ragnarok war is under development for PS4 and PS5. At the time of publication, you still do not know when the game will be launched, but the current expectation is that it will come out at some point this year. However, the lack of a 2022 window has some PlayStation fanatics concerned that the game is directed to 2023.

As always, feel free to enter the comments section with your thoughts or, alternatively, contact me on Twitter. @Tyler fischer and let me know there. What improvements do you want to see in Inos of the Ragnarok War?

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