In MMORPG The Elder Scrolls Online, you must choose a profession and race when creating a character. This cannot be easy at the beginning because every game has a special bonus. We give you an overview of who is best for your project. Why are Races so important? In ESO, your race skills will provide you with four passive skills. You can unlock and improve 3 of these skills. Depending on what you want to do with your character in the game, a person is more or less valuable.
What races are there in The Elder Scrolls Online?
You can choose ten people. Without a particular characteristic, people will inevitably form a specific alliance in PvP (Syrodir). If you want to select your people independently of the coalition, you need the “far away from home” function. You can get it at the Crown Store (via ESO) for 2000 crowns.
Who is suitable for which class?
A common misconception is that every class has the best people. Occupation has nothing to do with race and the role you want to play (tank, DD, therapist). Instead, you have to get along with people according to roles.
For example, as Magicka DD, you can choose Khajiit, Dark Elf, or High Elf. It doesn’t matter if you turn it into a bell, dragon knight, necromancer, templar, guardian, or magician DD. Of course, sometimes one or the other class is more powerful. But this will vary from patch to patch.
Depending on the role you want to play, choosing the variety to have the most significant advantage makes sense. Of course, you can also select people freely, regardless of your game style. However, it would be best if you realized that you could not take full advantage of it.
Races passive overview
First of all, I suggest you don’t pay too much attention to Wanmin’s first passive ability. Everyone’s experience gained when dealing with a specific type of armor or weapon will increase. But this will only become apparent when your character reaches level 50 of this skill line.
You will notice that it is faster than you think. And even if your character reaches level 50, there are still 3,600 hero points waiting for you. Therefore, the game time below level 50 is negligible. You can learn more about the championship points system here.
These are the passive abilities of Nord, the son/daughter of heaven:
Zecher: The experience gained from using two-handed weapons has been increased by 15%. Extend the duration of the drink effect by 15 minutes.
Frost Resistance (3/3): Increase your maximum health by 1000 and your Frost Resistance by 4620.
Firm (3/3): Increase your maximum endurance by 1500. When you are hurt, you gain five ultimate strengths. This effect can occur every 10 seconds.
Hardening (3/3): Increase physical and magic resistance by 2600.
These are the passive skills of Argonian, Son of Hist:
Amphibious: 15% increase in experience of handling healing rods. Increase your swimming speed by 50%.
Life Giver (3/3): Increase healing effect by 6%.
Argon Resistance (3/3): Increase your maximum health by 1000, and increase your resistance to diseases and poisons by 2310.
Resourceful (3/3): Increase your maximum magic and maximum stamina by 1000. If you drink the potion, 3125 points of life, mana, and energy are returned.
These are the passive skills of Veloth’s student Dunmer:
Ashlander: Increases the experience you gain when dealing with two weapons by 15%. Reduces the environmental damage you receive from lava by 50%.
Motivation (3/3): Increase your maximum magic and endurance by 1910.
Fire resistance (3/3): Increase your fire resistance by 4620.
Grounding (3/3): Increase the strength of your magic and weapons by 258.
These are the passive skills of the Khajiit people, which are part of Ja-Kha’jay:
Pickpocket: The experience of handling medium armor has been increased by 15%. Increase the chance of pickpocketing by 5%.
Robustness (3/3): Increase your health regeneration by 100 and your endurance and magic regeneration by 85.
Moon Blessing (3/3): Increase your maximum health, maximum mana, and maximum stamina by 915.
Cat Ambush (3/3): Increase your critical strike damage and critical strike treatment by 12%. Reduce the detection radius by 3 meters when sneaking.
These are the passive skills of the son/daughter of the forest Bosmo:
Acrobat: 15% more experience in handling bows and arrows. Reduce your fall damage by 10%
Hunter’s Eye (3/3): Increase your detection radius by 3 meters. Increases your movement speed by 5%, armor penetration, and magic penetration by 950.
Y’ffre’s resistance (3/3): Increase your stamina regeneration by 258.
Natural resistance (3/3): Increase your maximum endurance by 2000, and increase your disease and toxin resistance by 2310.
These are the passive skills of Altmer of Aldmerian blood:
Upper class: The experience gained when dealing with the wand of destruction has been increased by 15%. Increase your experience gain by 1%.
Mana Recovery (3/3): When you activate a skill, you will recover 625 mana or stamina, whichever is lower. This effect can occur every 6 seconds. When using timed skills or concentration skills, your damage is reduced by 5%.
Syrabann’s Blessing (3/3): Increase your maximum mana by 2000.
Basic skills (3/3): Increase your magic and weapon strength by 258.
These are the passive skills of Orsimer tribe children:
Craftsman: Increases your experience in handling heavy armor by 15%. Increase your inspiration in the craft by 10%.
Muscle development (3/3): Increase your maximum endurance by 1000.
Undaunted Wrath (3/3): Increase your maximum health by 1000. If you cause damage, you will heal 2146 points of health. This effect can occur every 4 seconds.
Fast-paced warrior (3/3): Increase your magic and weapon strength by 258. Reduce sprint cost by 12% and increase sprint speed by 10%.
These are the passive skills of Redguard Desert Soul:
Traveler: Increase your experience gained in handling one-handed weapons and shields by 15%. Increase the duration of food eaten by 15 minutes.
Combat training (3/3): Reduce weapon skill consumption by 8%. Reduces the stun effect applied to you by 15%.
Resilience (3/3): Increase your maximum endurance by 2000.
Adrenaline surge (3/3): When you cause damage, you restore 1005 stamina. This effect can occur every 5 seconds.
These are the passive skills of the Bretons of the Son of the Bay:
Opportunist: 15% increased experience in handling light armor. Increase the number of alliance points you earn by 1%.
Magnus’ Gift (3/3): Increase your maximum mana by 2000.
Magic coordination (3/3): Increase your magic resistance by 2310. If you are on fire, hypothermia, or confused, this effect is doubled. Increase your mana regeneration by 130.
Magic Mastery (3/3): Reduce the magic cost of your skills by 7%.
These are the passive skills of the emperor, the blood of the emperor:
Diplomat: Increases the experience you gain when using shields and one-handed weapons by 15%. Gold coins achieved an increase of 1%.
Tenacity (3/3): Increase your maximum health by 2000.
Imperial Frenzy (3/3): Increase your maximum endurance by 2000.
Red Diamond (3/3): Reduce the cost of all your skills by 6%.
Who is particularly suitable for tanks?
These people may be best suited as tanks at the moment. His passive folk skills allow him to increase his maximum health and endurance. In addition, the resistance gained by the tank is also significant. Passive skills will also give Nord’s ultimate power when damaged.
Before Nord’s redesign, Argonian was the first choice for tanks. He is still a good choice. His last passive skill also made him a popular figure in PvP. But this attribute can also save your life in PvE. The Life Giver skill will increase the amount of healing done, making the tank more stable when the healer is not so reliable.
ImperialRaces is independent of the three alliances. However, you need the Imperial City DLC to select it. But since you now get this DLC for free, you have no obstacles. Learn more here. As an Imperial, you will be rewarded with maximum endurance and maximum life. The cost of your skills is also generally reduced. Imperial is not the best choice for tanks, but its bonuses make it easier for you to use tanks. Resource management as a tank is tricky, and the reduced cost can make it easier for you to get started.
Which race is suitable for Magicka DD?
Since the revision of Races, Katzenvolk can also be played as Magicka-DD, which is currently the weakest choice. The feline ambush skill makes Khajiit the best option now because it will increase your fatal damage. It can also be played as endurance DD.
Dunmer can play Magicka or Endurance DD. Currently, they are only behind Khajiit, but they provide you with other advantages. Dunmer is inherently flame retardant. If in doubt, this can save your life and make you more resistant to fire damage.
Otherwise, you will be rewarded with magic and weapon power, as well as maximum endurance and magic. In this regard, Deng Mo is a perfect all-rounder.
Altmer is a natural magician. Passive folk skills provide you with the maximum magic bonus and increase your magic and weapon power.
Breton people are suitable for Magicka DD and therapists. They are not the people with the highest potential for harm, but they have good tolerance (good resource management). Using the last passive skill, your (Magicka) skill cost will be reduced. You can also get extra maximum magic and magic regeneration.
Therefore, you will not run out of resources anytime soon.
Who is suitable for endurance DD?
Cat Folk is not only a good Magicka DD but also powerful for an endurance DD. The feline ambush skill makes Khajiit the best choice now because it will increase your fatal damage. Of course, for endurance DD, you also need it.
I can only repeat myself here: Dunmer can be played as Magicka or Endurance DD. Currently, they are only behind Khajiit, but they provide you with other advantages.
Dunmer is inherently flame retardant. If in doubt, this can save your life and make you more resistant to fire damage. Otherwise, you will be rewarded with magic and weapon power, as well as maximum endurance and magic. In this regard, Deng Mo is a perfect all-rounder.
Orsimer is suitable for endurance-type DD. His racial rewards increase his maximum endurance and increase the power of magic and weapons. When you cause harm, you also heal yourself. This makes him a resilient DD. As Magicka DD, despite the magic bonus, it is not suitable.
Due to the increase in running speed, he is very popular in PvP. By correctly choosing courses and particular suits, you can develop him into a super-fast character.
Redguard is a maintenance machine. Just like the Breton person of Magicka-DD, his stamina will not run out so quickly. The cost of weapon skills is reduced, and you have a chance to restore energy when you cause damage. There is also a reward for maximum endurance. It is no longer the most robust option, but you don’t have to worry about resources.
Bosmer is rewarded with endurance regeneration and maximum endurance. But he is not the most crucial choice in PvE. You will see him more in PvP because renewal is essential there.
Who is particularly suitable to be a therapist?
Due to the reduced magic cost of skills and the bonus of maximum magic and magic regeneration, Breton people are very suitable as healers. Because you will find that healing is a costly role, so you must be very careful with your resource management. Breton makes it easier for you.
Life Giver skills will increase completed treatments, which is ideal for therapists. You can also get rewards for maximum mana and maximum health. When you take the potion, the recovery of all three resources is also a good help.
Altmer is not necessarily the first choice for therapists. But if you want to cause minor damage on the side (as a treatment), then this person is a good choice. Because your most extraordinary magic has a reward, this is good for both DD and the therapist. Your mana bonus can help you deal minor damage on the side. Mana recovery also provides you with resources. You can use it as a therapist at any time.